Topple the three peaks by removing cards to the waste. Clear all 28 peak cards to win.
Tri-Peaks has a known modern origin: it was created by Robert Hogue in 1989. He combined a peaks layout, similar to Pyramid’s, with Golf’s discard mechanic — playing cards one rank above or below the top of the waste.
Hogue even studied the game’s odds, and the mix of luck with sequencing decisions made it a hit: it is one of the most popular solitaires in computer and mobile collections.
The charm is in long runs: chaining many cards at once topples the peaks quickly and, in many versions, scores more points.