♠ Solitars

(Spider (1 Suit))

♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
K S
7 S
3 S
J S
3 S
9 S
Q S
K S
8 S
A S

How to play Spider (1 Suit)

Played with 104 cards (two decks), the goal is to build eight complete King-to-Ace runs of the same suit — each is removed automatically to one of the eight foundations.

History & origin of Spider (1 Suit)

Spider is one of the most celebrated two-deck solitaires. Its name comes from the eight foundations you must complete — like a spider’s eight legs. It appears in patience collections from the early 20th century, when two-deck games grew popular for offering longer, more strategic play.

A frequently repeated story credits U.S. president Franklin D. Roosevelt as a fan — the anecdote is hard to verify, but it endures because Spider is famous for rewarding patience and calculation rather than luck.

Like Klondike, Spider exploded in popularity once it shipped with Windows (from Windows ME/XP, around 2001), becoming for many people the definitive “hard solitaire”.

Facts about Spider (1 Suit)

  • Difficulty is set by the suits: 1 suit is approachable, 2 suits demands planning, and 4 suits is one of the toughest challenges among classic solitaires.
  • Unlike Klondike, you stack without worrying about color to nest cards — but you can only move a group if it is all the same suit and in sequence.
  • Each complete King-to-Ace run of one suit “escapes” the board to a foundation; gathering all eight is the win.
  • Most 1-suit deals are winnable with good play, while in 4-suit even experienced players lose often.

How to play Spider (1 Suit) step by step

  1. Goal: form eight complete King-to-Ace runs, each of a single suit. Every finished run leaves the board on its own for a foundation.
  2. Stack cards in descending order (10 on Jack, 9 on 10…). Any suit is allowed just to nest them.
  3. To move a group of cards at once, it must be in sequence AND all the same suit — which is why gathering same-suit cards pays off.
  4. Empty columns are gold: they take any card or group and act as maneuvering space. Don’t spend them carelessly.
  5. Stuck? Click the stock to deal one card to every column — only allowed when no column is empty, so fill the gaps before dealing.
  6. Think a few moves ahead: freeing face-down cards and building long same-suit runs is the road to victory.