♠ Solitars

(Klondike (Turn 3))

♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
Q H
J H
6 D
4 D
Q S
5 S
4 H

How to play Klondike (Turn 3)

The goal is to move all 52 cards to the four foundations, each built up by suit from Ace to King.

History & origin of Klondike (Turn 3)

Patience games (called “solitaire” in the United States and “patience” in Europe) appeared in northern Europe in the late 18th century — likely somewhere between Scandinavia, Germany and France. The first rule collections were printed in the 1780s, and the pastime spread among the aristocracy; Napoleon, in exile, is often named as a devotee.

Klondike takes its name from the Klondike region of the Yukon (Canada), scene of the 1896–1899 gold rush. Prospectors are said to have passed the long, frozen nights dealing the game in their camps — and the name stuck precisely because it evokes that lonely gamble for fortune.

What turned Klondike into the world’s most-played solitaire, though, was the computer: in 1990 Microsoft bundled “Solitaire” with Windows 3.0. Written by intern Wes Cherry, it was really there to teach people to use the mouse and drag-and-drop — and became one of the most-played games in history.

Facts about Klondike (Turn 3)

  • The bouncing cascade of cards on a win became the signature of Windows Solitaire — and a small end-of-workday addiction in offices around the world.
  • Wes Cherry, who coded the game as an intern, never received royalties. He also hid a “boss key” that swapped the screen for a fake spreadsheet — cut from the final release.
  • In 2019 Windows Solitaire was inducted into the World Video Game Hall of Fame, alongside classics like Tetris and Super Mario Bros.
  • Not every Klondike deal is solvable — unlike FreeCell, the luck of the draw matters here, and some deals simply cannot be won.

How to play Klondike (Turn 3) step by step

  1. Goal: bring all 52 cards to the four foundations, each by suit from Ace to King — the rules are classic Klondike.
  2. In the tableau (seven columns), build descending sequences in alternating colors: a red 7 takes a black 6, and so on.
  3. The difference: each draw turns three cards at once to the waste, and only the top one is playable.
  4. Play the top card and the one beneath it (from the same batch) becomes available — plan ahead to reach the cards you want.
  5. Empty columns only accept a King. Freeing a face-down card flips it automatically.
  6. Passes through the stock are unlimited: when it empties, click to recycle the waste and "cycle" the deck until the right card comes up.