♠ Solitars

(Triple Klondike (Turn 3))

♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
♠♥♦♣
K C
A H
8 D
A H
3 S
2 H
Q H
J S
3 C
7 S
10 H
6 D
Q H

How to play Triple Klondike (Turn 3)

The maximum version: three decks, 156 cards, thirteen columns and twelve foundations. An epic Klondike.

History & origin of Triple Klondike (Turn 3)

Patience games (called “solitaire” in the United States and “patience” in Europe) appeared in northern Europe in the late 18th century — likely somewhere between Scandinavia, Germany and France. The first rule collections were printed in the 1780s, and the pastime spread among the aristocracy; Napoleon, in exile, is often named as a devotee.

Klondike takes its name from the Klondike region of the Yukon (Canada), scene of the 1896–1899 gold rush. Prospectors are said to have passed the long, frozen nights dealing the game in their camps — and the name stuck precisely because it evokes that lonely gamble for fortune.

What turned Klondike into the world’s most-played solitaire, though, was the computer: in 1990 Microsoft bundled “Solitaire” with Windows 3.0. Written by intern Wes Cherry, it was really there to teach people to use the mouse and drag-and-drop — and became one of the most-played games in history.

Facts about Triple Klondike (Turn 3)

  • The bouncing cascade of cards on a win became the signature of Windows Solitaire — and a small end-of-workday addiction in offices around the world.
  • Wes Cherry, who coded the game as an intern, never received royalties. He also hid a “boss key” that swapped the screen for a fake spreadsheet — cut from the final release.
  • In 2019 Windows Solitaire was inducted into the World Video Game Hall of Fame, alongside classics like Tetris and Super Mario Bros.
  • Not every Klondike deal is solvable — unlike FreeCell, the luck of the draw matters here, and some deals simply cannot be won.

How to play Triple Klondike (Turn 3) step by step

  1. Goal: move all 52 cards to the four foundations (top corner), each starting with an Ace and building up by suit to the King.
  2. In the tableau (the seven columns), build down in alternating colors: a red 7 takes a black 6, which takes a red 5, and so on.
  3. Click a card to select it, then click the destination pile to move it. A group already in sequence can be moved together.
  4. Freeing a face-down card flips it automatically. Empty columns only accept a King (or a group starting with a King).
  5. No moves in the tableau? Click the stock to turn cards to the waste; the top one is playable.
  6. When the stock empties, click it again to recycle the waste and go through it once more. Send the four Aces to the foundations as soon as you can — they open the game up.